{"data":{"id":"20881","slug":"tabletop-game-components-damage-burst-aebeb54d","title":"Damage burst marker (Board Game Pieces, Dice and Tokens)","summary":"38 mm eight pointed impact burst token.","description":"38 mm eight pointed impact burst token. Metres, ground-centred origin. Static original component; no rules or physics included.","status":"published","url":"https://3dassets.dev/assets/tabletop-game-components-damage-burst-aebeb54d","cdnUrl":"https://cdn.3dassets.dev/assets/20881/v1/model.glb","downloadUrl":"https://3dassets.dev/download/tabletop-game-components-damage-burst-aebeb54d","thumbnailUrl":"https://cdn.3dassets.dev/assets/20881/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/20881/v1/poster.webp","blurhash":"UGBW9vt602R*xtj[Rkay02Rk~ToeE2WCxtkB","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":3944,"triangles":60,"vertices":180,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.01899999938905239,6.7156649205969e-7,-0.01899999938905239],"max":[0.01899999938905239,0.0039993286234977455,0.01899999938905239]},"sizeMeters":[0.038,0.004,0.038],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:16:40.266Z","updatedAt":"2026-09-07T21:20:32.264Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/20881/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DamageBurstMarkerBoardGamePiecesDiceAndTokens(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/20881/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/20881/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/20881/v1/model.glb\" alt=\"Damage burst marker (Board Game Pieces, Dice and Tokens)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/20881/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/20881/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}