{"data":{"id":"38930","slug":"swords-shields-and-melee-arms-shield-rack-25e773a2","title":"Shield Rack (Swords, Shields and Melee Arms)","summary":"A three shelf oak shield rack holding six shields lying flat in pairs, with a raised lip on each shelf and iron strapped uprights. Standard medieval game asset for adventure and RPG projects.","description":"A three shelf oak shield rack holding six shields lying flat in pairs, with a raised lip on each shelf and iron strapped uprights. Dimensions 1.400 x 1.130 x 1.000 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Static rack; the shields are modelled lying on the shelves and are separate files placed in the scenes. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/swords-shields-and-melee-arms-shield-rack-25e773a2","cdnUrl":"https://cdn.3dassets.dev/assets/38930/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swords-shields-and-melee-arms-shield-rack-25e773a2","thumbnailUrl":"https://cdn.3dassets.dev/assets/38930/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38930/v1/poster.webp","blurhash":"UCF5Z[%L0foe~U%2IpNG01WCRmRkIpWoWCRk","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":29688,"triangles":1404,"vertices":1204,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.699999988079071,0.00001389315928190804,-0.5000213544413201],"max":[0.699999988079071,1.1299861020723465,0.5000213544413201]},"sizeMeters":[1.4,1.13,1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":1,"publishedAt":"2026-09-18T22:44:02.356Z","updatedAt":"2026-09-20T05:06:26.066Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38930/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ShieldRackSwordsShieldsAndMeleeArms(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38930/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38930/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38930/v1/model.glb\" alt=\"Shield Rack (Swords, Shields and Melee Arms)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38930/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38930/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}