{"data":{"id":"38901","slug":"swords-shields-and-melee-arms-dane-axe-9fec51b6","title":"Dane Axe (Swords, Shields and Melee Arms)","summary":"A long hafted Dane axe with a broad thin bit, a wedged eye, long langets, a whipping below the head and a two handed wrapped grip. Standard medieval game asset for adventure and RPG projects.","description":"A long hafted Dane axe with a broad thin bit, a wedged eye, long langets, a whipping below the head and a two handed wrapped grip. Dimensions 0.045 x 0.179 x 1.310 m (X x Y x Z). Origin at the footprint centre with the haft lying along Z on y = 0, head toward +Z; metre units, +Y up, point toward +Z. Static weapon: there is no moving part to rig. A hinge, a fold, a strap or a scabbard is a linkage, a flexible body or a separate object rather than a single rigid node transform, so none is faked here. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/swords-shields-and-melee-arms-dane-axe-9fec51b6","cdnUrl":"https://cdn.3dassets.dev/assets/38901/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swords-shields-and-melee-arms-dane-axe-9fec51b6","thumbnailUrl":"https://cdn.3dassets.dev/assets/38901/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38901/v1/poster.webp","blurhash":"U57dg+NN9bs,t19aobxZ00s,^%WrNN~VRl9u","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":110796,"triangles":5924,"vertices":4477,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.022386456218394326,0,-0.6550007462501526],"max":[0.022386456218394326,0.17909033596515656,0.6549995846776474]},"sizeMeters":[0.045,0.179,1.31],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":1,"publishedAt":"2026-09-18T22:43:56.139Z","updatedAt":"2026-09-20T02:56:02.328Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38901/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DaneAxeSwordsShieldsAndMeleeArms(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38901/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38901/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38901/v1/model.glb\" alt=\"Dane Axe (Swords, Shields and Melee Arms)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38901/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38901/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}