{"data":{"id":"38884","slug":"swords-shields-and-melee-arms-bastard-sword-10675c11","title":"Bastard Sword (Swords, Shields and Melee Arms)","summary":"A bastard sword between arming blade and longsword: a straight double edged blade, a crossguard with ball finials and a grip for one hand or two. Standard medieval game asset for adventure and RPG projects.","description":"A bastard sword between arming blade and longsword: a straight double edged blade, a crossguard with ball finials and a grip for one hand or two. Dimensions 0.266 x 0.045 x 1.102 m (X x Y x Z). Origin at the footprint centre with the blade lying flat on y = 0, point toward +Z; metre units, +Y up, point toward +Z. Static weapon: there is no moving part to rig. A hinge, a fold, a strap or a scabbard is a linkage, a flexible body or a separate object rather than a single rigid node transform, so none is faked here. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/swords-shields-and-melee-arms-bastard-sword-10675c11","cdnUrl":"https://cdn.3dassets.dev/assets/38884/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swords-shields-and-melee-arms-bastard-sword-10675c11","thumbnailUrl":"https://cdn.3dassets.dev/assets/38884/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38884/v1/poster.webp","blurhash":"U46kbS%44mk7ouD%RP%M00In_4t8V|~q%M9F","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":83416,"triangles":4388,"vertices":3338,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.13300000131130219,-0.000002564199044392118,-0.5511324723311789],"max":[0.13300000131130219,0.04552301311536088,0.5511288046836853]},"sizeMeters":[0.266,0.046,1.102],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":1,"publishedAt":"2026-09-18T22:43:51.831Z","updatedAt":"2026-09-21T04:48:05.929Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38884/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BastardSwordSwordsShieldsAndMeleeArms(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38884/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38884/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38884/v1/model.glb\" alt=\"Bastard Sword (Swords, Shields and Melee Arms)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38884/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38884/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}