{"data":{"id":"38931","slug":"swords-shields-and-melee-arms-armoury-shelf-unit-a1e3769e","title":"Armoury Shelf Unit (Swords, Shields and Melee Arms)","summary":"A three shelf oak store unit with iron strapped uprights, holding daggers, bucklers and scabbards lying flat. Standard medieval game asset for adventure and RPG projects.","description":"A three shelf oak store unit with iron strapped uprights, holding daggers, bucklers and scabbards lying flat. Dimensions 1.600 x 1.285 x 0.500 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Static shelving; the small arms are modelled lying on the shelves and are separate files placed in the scenes. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/swords-shields-and-melee-arms-armoury-shelf-unit-a1e3769e","cdnUrl":"https://cdn.3dassets.dev/assets/38931/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swords-shields-and-melee-arms-armoury-shelf-unit-a1e3769e","thumbnailUrl":"https://cdn.3dassets.dev/assets/38931/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38931/v1/poster.webp","blurhash":"U9D+VW%e02xs~U^%Ip9a01sp=|MzIpkCxHV^","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":23496,"triangles":1080,"vertices":936,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-0.800000011920929,0.000023694144186792165,-0.2500320481607176],"max":[0.800000011920929,1.2849756662939549,0.2500320481607176]},"sizeMeters":[1.6,1.285,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":1,"publishedAt":"2026-09-18T22:44:02.373Z","updatedAt":"2026-09-20T03:56:13.926Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38931/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ArmouryShelfUnitSwordsShieldsAndMeleeArms(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38931/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38931/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38931/v1/model.glb\" alt=\"Armoury Shelf Unit (Swords, Shields and Melee Arms)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38931/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38931/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}