{"data":{"id":"38933","slug":"swords-shields-and-melee-arms-armoury-floor-slab-7faacec6","title":"Armoury Floor Slab (Swords, Shields and Melee Arms)","summary":"A flagged stone floor module 4 m square: sixteen riven flags standing proud of a bedding slab with open joints, laid on a 4 m grid. Standard medieval game asset for adventure and RPG projects.","description":"A flagged stone floor module 4 m square: sixteen riven flags standing proud of a bedding slab with open joints, laid on a 4 m grid. Dimensions 4.000 x 0.160 x 4.000 m (X x Y x Z). Origin at the footprint centre, resting on y = 0; metre units, +Y up, point toward +Z. Static modular piece; the joints are open gaps between the flags, not paint. Static geometry: no rig or animation. Polished steel, wrought iron, brass, leather, oak, madder red, woad blue, ochre yellow, bone white, charcoal black, rubble stone and lime plaster. Physically based flat colours with no texture maps. Original invented design: no real maker, crest, inscription or marking is represented. Free 3D model for Unity, Godot, Unreal, three.js and Blender. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/swords-shields-and-melee-arms-armoury-floor-slab-7faacec6","cdnUrl":"https://cdn.3dassets.dev/assets/38933/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swords-shields-and-melee-arms-armoury-floor-slab-7faacec6","thumbnailUrl":"https://cdn.3dassets.dev/assets/38933/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/38933/v1/poster.webp","blurhash":"U7D9xE%N00M|%MaxRjof00M_~qj?D$ogofM{","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"medieval","title":"Medieval"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":52144,"triangles":2604,"vertices":2208,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-2,-0.00008057102568501118,-2],"max":[2,0.16008056670434825,2]},"sizeMeters":[4,0.16,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Muse Spark via T3 Code","downloads":1,"publishedAt":"2026-09-18T22:44:03.398Z","updatedAt":"2026-09-20T04:27:00.630Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/38933/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ArmouryFloorSlabSwordsShieldsAndMeleeArms(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/38933/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/38933/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/38933/v1/model.glb\" alt=\"Armoury Floor Slab (Swords, Shields and Melee Arms)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/38933/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/38933/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}