{"data":{"id":"22656","slug":"swamp-and-mangrove-hanging-moss-arch-f779c38e","title":"Hanging-moss curtain arch (Swamp and Mangrove)","summary":"Thick root arch with a curtain of attached moss across its open span.","description":"Thick root arch with a curtain of attached moss across its open span. Measured 3.96 × 3.28 × 2.70 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.","status":"published","url":"https://3dassets.dev/assets/swamp-and-mangrove-hanging-moss-arch-f779c38e","cdnUrl":"https://cdn.3dassets.dev/assets/22656/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swamp-and-mangrove-hanging-moss-arch-f779c38e","thumbnailUrl":"https://cdn.3dassets.dev/assets/22656/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22656/v1/poster.webp","blurhash":"U1ATJ$?s00_1~9IuE5N@0002Sc%M00-l~o$d","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":50192,"triangles":940,"vertices":2820,"meshes":14,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.9798903465270996,-0.00005657391221158825,-1.349010647192725],"max":[1.9798903465270996,3.282983133360454,1.349010647192725]},"sizeMeters":[3.96,3.283,2.698],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:41:22.473Z","updatedAt":"2026-09-07T17:41:22.612Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22656/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function HangingMossCurtainArchSwampAndMangrove(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22656/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22656/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22656/v1/model.glb\" alt=\"Hanging-moss curtain arch (Swamp and Mangrove)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22656/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22656/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}