{"data":{"id":"22607","slug":"swamp-and-mangrove-drowned-snag-12fc3403","title":"Drowned standing snag (Swamp and Mangrove)","summary":"Bare tapering bole with broken branch stubs and exposed splintered top.","description":"Bare tapering bole with broken branch stubs and exposed splintered top. Measured 1.96 × 5.54 × 1.99 m. Embedded procedural brush-value textures provide the hand-painted surface. Static original CC0 meshes, metres, +Y up; no rig, animation or collision.","status":"published","url":"https://3dassets.dev/assets/swamp-and-mangrove-drowned-snag-12fc3403","cdnUrl":"https://cdn.3dassets.dev/assets/22607/v1/model.glb","downloadUrl":"https://3dassets.dev/download/swamp-and-mangrove-drowned-snag-12fc3403","thumbnailUrl":"https://cdn.3dassets.dev/assets/22607/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22607/v1/poster.webp","blurhash":"U37KYRt600IpRjt3t7N10NR+~AxZ9bR---xo","category":{"slug":"nature","title":"Nature & Landscape"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"hand-painted","title":"Hand-painted"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":38708,"triangles":607,"vertices":1821,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-0.9802642287335448,0,-0.9954739142065245],"max":[0.9802642287335448,5.537508487701416,0.9954739142065245]},"sizeMeters":[1.961,5.538,1.991],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:41:09.930Z","updatedAt":"2026-09-07T17:41:10.035Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22607/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DrownedStandingSnagSwampAndMangrove(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22607/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22607/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22607/v1/model.glb\" alt=\"Drowned standing snag (Swamp and Mangrove)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22607/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22607/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}