{"data":{"id":"21348","slug":"survival-greenhouse-and-irrigation-canonical-crop-grow-7a219bd2","title":"Canonical Crop Growing Beds (Survival Greenhouse and Irrigation)","summary":"Composed canonical crop growing beds with clear access paths and use-specific object placement. Static demonstration only.","description":"Composed canonical crop growing beds with clear access paths and use-specific object placement. Static demonstration only.","status":"published","url":"https://3dassets.dev/assets/survival-greenhouse-and-irrigation-canonical-crop-grow-7a219bd2","cdnUrl":"https://cdn.3dassets.dev/assets/21348/v1/model.glb","downloadUrl":"https://3dassets.dev/download/survival-greenhouse-and-irrigation-canonical-crop-grow-7a219bd2","thumbnailUrl":"https://cdn.3dassets.dev/assets/21348/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21348/v1/poster.webp","blurhash":"U6AdAX_K029wIR~no#4p004o--%Mxf4XWB^~","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":86192,"triangles":2048,"vertices":4128,"meshes":7,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.8815878068214404,-0.00003435018061065387,-0.4825893044471741],"max":[1.800000011920929,1.7700000238418578,0.4825893044471741]},"sizeMeters":[3.682,1.77,0.965],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:23:23.254Z","updatedAt":"2026-09-07T21:20:53.124Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21348/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function CanonicalCropGrowingBedsSurvivalGreenhouseAndIrrigation(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21348/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21348/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21348/v1/model.glb\" alt=\"Canonical Crop Growing Beds (Survival Greenhouse and Irrigation)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21348/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21348/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}