{"data":{"id":"21824","slug":"survival-food-and-preservation-preservation-bench-72c2eeaa","title":"Preservation Bench (Survival Food and Preservation)","summary":"Preservation Bench assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.","description":"Preservation Bench assembled from canonical models in this pack. Demonstration layout only; systems are not simulated.","status":"published","url":"https://3dassets.dev/assets/survival-food-and-preservation-preservation-bench-72c2eeaa","cdnUrl":"https://cdn.3dassets.dev/assets/21824/v1/model.glb","downloadUrl":"https://3dassets.dev/download/survival-food-and-preservation-preservation-bench-72c2eeaa","thumbnailUrl":"https://cdn.3dassets.dev/assets/21824/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21824/v1/poster.webp","blurhash":"U16aCn-;01=Xk9r_rwM{00E1^kFxIpO8XiyE","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":131672,"triangles":5572,"vertices":4764,"meshes":14,"materials":4,"textures":1,"animations":[],"boundingBox":{"min":[-1.0349999994039536,-0.00001282174728334251,-1.0799768044157148],"max":[1.250031291290326,0.9999963234737481,0.28900571506766376]},"sizeMeters":[2.285,1,1.369],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:30:01.282Z","updatedAt":"2026-09-07T21:20:53.058Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21824/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function PreservationBenchSurvivalFoodAndPreservation(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21824/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21824/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21824/v1/model.glb\" alt=\"Preservation Bench (Survival Food and Preservation)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21824/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21824/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}