{"data":{"id":"21736","slug":"survival-food-and-preservation-biscuit-tin-27e2ce09","title":"Biscuit Tin (Survival Food and Preservation)","summary":"Biscuit Tin, an original survival prop measuring 0.18 × 0.20 × 0.13 m.","description":"Biscuit Tin. Purpose-built provisions equipment with constructed hardware and material separation. Dimensions 0.18 × 0.20 × 0.13 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette. Static geometry; no rig, animation, collision or navigation data. Movable named parts are separate static nodes; consumer supplies interaction. No functional medical, electrical or food-safety simulation.","status":"published","url":"https://3dassets.dev/assets/survival-food-and-preservation-biscuit-tin-27e2ce09","cdnUrl":"https://cdn.3dassets.dev/assets/21736/v1/model.glb","downloadUrl":"https://3dassets.dev/download/survival-food-and-preservation-biscuit-tin-27e2ce09","thumbnailUrl":"https://cdn.3dassets.dev/assets/21736/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/21736/v1/poster.webp","blurhash":"U47nap.700Dj00Rj-;t700IU%Lxu_NtRxtRi","category":{"slug":"food","title":"Food & Drink"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":33360,"triangles":684,"vertices":2052,"meshes":4,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.0890000015497208,0.000001145978060453079,-0.06624786408693936],"max":[0.08900000309944152,0.2007479063376853,0.06624741828522203]},"sizeMeters":[0.178,0.201,0.132],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:29:36.612Z","updatedAt":"2026-09-07T17:29:36.751Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/21736/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BiscuitTinSurvivalFoodAndPreservation(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/21736/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/21736/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/21736/v1/model.glb\" alt=\"Biscuit Tin (Survival Food and Preservation)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/21736/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/21736/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}