{"data":{"id":"36952","slug":"sunken-city-and-underwater-ruins-wall-run-intact-20b4bacc","title":"Wall Run Intact (Sunken City and Underwater Ruins)","summary":"Four metre coursed wall run 2.44 m tall and 0.62 m thick with a weathered capping course, for the precincts of the city.","description":"Four metre coursed wall run 2.44 m tall and 0.62 m thick with a weathered capping course, for the precincts of the city. Dimensions 4.00 by 2.44 by 0.72 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Connectors: east (wall-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); west (wall-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0). Runs end to end on the 4 m grid; the origin is the centre of the run at seabed level. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/sunken-city-and-underwater-ruins-wall-run-intact-20b4bacc","cdnUrl":"https://cdn.3dassets.dev/assets/36952/v1/model.glb","downloadUrl":"https://3dassets.dev/download/sunken-city-and-underwater-ruins-wall-run-intact-20b4bacc","thumbnailUrl":"https://cdn.3dassets.dev/assets/36952/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36952/v1/poster.webp","blurhash":"UEG+j$-;00xuX8~qxuD%00Io%goLxuS2NGM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":12672,"triangles":228,"vertices":684,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2,0.000026419317223691507,-0.3598742637409589],"max":[2,2.440060421880391,0.3598742637409589]},"sizeMeters":[4,2.44,0.72],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:42:55.758Z","updatedAt":"2026-09-12T04:42:55.893Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36952/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WallRunIntactSunkenCityAndUnderwaterRuins(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36952/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36952/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36952/v1/model.glb\" alt=\"Wall Run Intact (Sunken City and Underwater Ruins)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36952/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36952/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}