{"data":{"id":"36950","slug":"sunken-city-and-underwater-ruins-stone-step-module-66c6df94","title":"Stone Step Module (Sunken City and Underwater Ruins)","summary":"Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed.","description":"Four metre stepped terrace module: three 0.3 m steps climbing one bay to a landing at Y 1.16 m, on the shared silt bed. Dimensions 4.00 by 1.16 by 4.00 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Connectors: north (seabed-4m) at (0.00, 0.00, 2.00) facing (0, 0, 1); south (seabed-4m) at (0.00, 0.00, -2.00) facing (0, 0, -1); east (seabed-4m) at (2.00, 0.00, 0.00) facing (1, 0, 0); west (seabed-4m) at (-2.00, 0.00, 0.00) facing (-1, 0, 0). Put the platform modules on the high side and the floor modules on the low side; the ports sit on the seabed datum so it drops into the same 4 m grid. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/sunken-city-and-underwater-ruins-stone-step-module-66c6df94","cdnUrl":"https://cdn.3dassets.dev/assets/36950/v1/model.glb","downloadUrl":"https://3dassets.dev/download/sunken-city-and-underwater-ruins-stone-step-module-66c6df94","thumbnailUrl":"https://cdn.3dassets.dev/assets/36950/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36950/v1/poster.webp","blurhash":"U8EV?1~p00RjE3oMxat7009F?cRQ$xR%oyRP","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":10940,"triangles":192,"vertices":576,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-2.0000277351197258,0.000021062665151255766,-2.0005438327789307],"max":[2.0000277351197258,1.160071795254379,2]},"sizeMeters":[4,1.16,4.001],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:42:55.760Z","updatedAt":"2026-09-12T04:42:55.891Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36950/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StoneStepModuleSunkenCityAndUnderwaterRuins(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36950/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36950/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36950/v1/model.glb\" alt=\"Stone Step Module (Sunken City and Underwater Ruins)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36950/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36950/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}