{"data":{"id":"36962","slug":"sunken-city-and-underwater-ruins-stepped-plinth-33094b3c","title":"Stepped Plinth (Sunken City and Underwater Ruins)","summary":"Three tier stepped plinth 2.2 m square and 0.9 m tall in coursed blocks, for standing a statue, an obelisk or a brazier on.","description":"Three tier stepped plinth 2.2 m square and 0.9 m tall in coursed blocks, for standing a statue, an obelisk or a brazier on. Dimensions 2.18 by 0.90 by 2.21 m (X by Y by Z). Metre units, +Y up, +Z front, origin on the footprint at seabed level. Sunken city palette: weathered grey limestone and dark algae stained stone, pale silt, deep green weed, coral pink, waterlogged timber, tarnished bronze and one translucent blue emissive for glow, bubbles and light. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/sunken-city-and-underwater-ruins-stepped-plinth-33094b3c","cdnUrl":"https://cdn.3dassets.dev/assets/36962/v1/model.glb","downloadUrl":"https://3dassets.dev/download/sunken-city-and-underwater-ruins-stepped-plinth-33094b3c","thumbnailUrl":"https://cdn.3dassets.dev/assets/36962/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36962/v1/poster.webp","blurhash":"U6Dcp_~q00Io9FM{M{js00Di_3ae-;%M~qt7","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":6984,"triangles":108,"vertices":324,"meshes":2,"materials":2,"textures":0,"animations":[],"boundingBox":{"min":[-1.0900320880933376,0.00003593475391450163,-1.1020121574401855],"max":[1.0900320880933376,0.9030079314036172,1.107177972793579]},"sizeMeters":[2.18,0.903,2.209],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:43:02.089Z","updatedAt":"2026-09-12T04:43:02.200Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36962/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SteppedPlinthSunkenCityAndUnderwaterRuins(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36962/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36962/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36962/v1/model.glb\" alt=\"Stepped Plinth (Sunken City and Underwater Ruins)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36962/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36962/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}