{"data":{"id":"1976","slug":"sunfall-rift-moba-thorn-ranger-de8770f7","title":"Thorn Ranger: marksman hero (Sunfall Rift: MOBA asset pack)","summary":"Slim forest ranger carrying a recurved bow and back quiver. Static display pose.","description":"Slim forest ranger carrying a recurved bow and back quiver. Static display pose. Dimensions 1.64 × 1.94 × 1.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.","status":"published","url":"https://3dassets.dev/assets/sunfall-rift-moba-thorn-ranger-de8770f7","cdnUrl":"https://cdn.3dassets.dev/assets/1976/v1/model.glb","downloadUrl":"https://3dassets.dev/download/sunfall-rift-moba-thorn-ranger-de8770f7","thumbnailUrl":"https://cdn.3dassets.dev/assets/1976/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/1976/v1/poster.webp","blurhash":"U67dn7xv00IA~V%14:E19Gs+-pEO9GNG%Mxb","category":{"slug":"characters","title":"Characters & Creatures"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":50104,"triangles":976,"vertices":2928,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.8207448720932007,0,-0.5301459934377698],"max":[0.8207448720932007,1.9436999559402466,0.5301459934377698]},"sizeMeters":[1.641,1.944,1.06],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T04:56:01.235Z","updatedAt":"2026-09-06T04:56:02.751Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/1976/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ThornRangerMarksmanHeroSunfallRiftMOBAAssetPack(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/1976/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/1976/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/1976/v1/model.glb\" alt=\"Thorn Ranger: marksman hero (Sunfall Rift: MOBA asset pack)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/1976/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/1976/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}