{"data":{"id":"22002","slug":"sunfall-rift-moba-target-rune-026088c6","title":"Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)","summary":"Three-metre targeting ring with eight radial marks; static opaque emissive geometry.","description":"Three-metre targeting ring with eight radial marks; static opaque emissive geometry. Dimensions 3.08 × 0.07 × 3.08 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Sunfall Rift: weathered stone, ivory, bronze, charcoal, teal and ember. Static geometry; no rig, animation, collision or navigation data. Effects are opaque emissive meshes; bloom and gameplay must be implemented by the host application.","status":"published","url":"https://3dassets.dev/assets/sunfall-rift-moba-target-rune-026088c6","cdnUrl":"https://cdn.3dassets.dev/assets/22002/v1/model.glb","downloadUrl":"https://3dassets.dev/download/sunfall-rift-moba-target-rune-026088c6","thumbnailUrl":"https://cdn.3dassets.dev/assets/22002/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/22002/v1/poster.webp","blurhash":"U48X%ntk00XQtQWUkWog00RP~penR8s:R4M{","category":{"slug":"effects-primitives","title":"Effects & Primitives"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":64596,"triangles":1440,"vertices":4320,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-1.5399999618530273,-0.000015064670366389532,-1.5399999618530273],"max":[1.5399999618530273,0.07124153545551265,1.5399999618530273]},"sizeMeters":[3.08,0.071,3.08],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T17:32:45.930Z","updatedAt":"2026-09-07T21:20:31.160Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/22002/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function TargetingRuneRingSunfallRiftMOBAHeroesAndArena(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/22002/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/22002/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/22002/v1/model.glb\" alt=\"Targeting rune ring (Sunfall Rift: MOBA Heroes and Arena)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/22002/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/22002/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}