{"data":{"id":"36492","slug":"submarine-interior-and-control-room-sound-powered-tele-e5964b0e","title":"Sound Powered Telephone (Submarine Interior and Control Room)","summary":"A bulkhead telephone 260 mm wide: a handset on its cradle, a brass selector and a red call push, with the lead modelled in the position it hangs. The lead is static, because a flexible cord is not reachable with one rigid node transform.","description":"A bulkhead telephone 260 mm wide: a handset on its cradle, a brass selector and a red call push, with the lead modelled in the position it hangs. The lead is static, because a flexible cord is not reachable with one rigid node transform. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/submarine-interior-and-control-room-sound-powered-tele-e5964b0e","cdnUrl":"https://cdn.3dassets.dev/assets/36492/v1/model.glb","downloadUrl":"https://3dassets.dev/download/submarine-interior-and-control-room-sound-powered-tele-e5964b0e","thumbnailUrl":"https://cdn.3dassets.dev/assets/36492/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36492/v1/poster.webp","blurhash":"U88EC}M{00%N~qRj8_xuWAt7RjM{xuofM{Rj","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":24756,"triangles":516,"vertices":1115,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.13001068203183377,0,-0.06999145511533357],"max":[0.13001068203183377,0.5675216913223267,0.17888867428267238]},"sizeMeters":[0.26,0.568,0.249],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T21:13:29.406Z","updatedAt":"2026-09-11T21:13:29.522Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36492/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SoundPoweredTelephoneSubmarineInteriorAndControlRoom(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36492/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36492/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36492/v1/model.glb\" alt=\"Sound Powered Telephone (Submarine Interior and Control Room)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36492/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36492/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}