{"data":{"id":"36485","slug":"submarine-interior-and-control-room-fire-control-conso-6871bd79","title":"Fire Control Console (Submarine Interior and Control Room)","summary":"A 1.35 m fire control position: two lit panels over a bank of three dials, ten switches, six solution knobs on the raked desk and a guarded firing key. Every face is abstract, with no scale, plot or marking that names a weapon, a target or a boat.","description":"A 1.35 m fire control position: two lit panels over a bank of three dials, ten switches, six solution knobs on the raked desk and a guarded firing key. Every face is abstract, with no scale, plot or marking that names a weapon, a target or a boat. Metre units, +Y up, the operator side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/submarine-interior-and-control-room-fire-control-conso-6871bd79","cdnUrl":"https://cdn.3dassets.dev/assets/36485/v1/model.glb","downloadUrl":"https://3dassets.dev/download/submarine-interior-and-control-room-fire-control-conso-6871bd79","thumbnailUrl":"https://cdn.3dassets.dev/assets/36485/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36485/v1/poster.webp","blurhash":"U7BgPV%g00Io%gRPIAoM8_RPMxae_N.8Io9Y","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":245632,"triangles":6112,"vertices":12744,"meshes":9,"materials":9,"textures":0,"animations":[],"boundingBox":{"min":[-0.6749962046741302,0,-0.38001649096657275],"max":[0.6749962046741302,1.7000000476837158,0.38001649096657275]},"sizeMeters":[1.35,1.7,0.76],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T21:13:23.363Z","updatedAt":"2026-09-11T21:13:23.695Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36485/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FireControlConsoleSubmarineInteriorAndControlRoom(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36485/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36485/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36485/v1/model.glb\" alt=\"Fire Control Console (Submarine Interior and Control Room)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36485/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36485/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}