{"data":{"id":"36506","slug":"submarine-interior-and-control-room-emergency-breathin-108f5339","title":"Emergency Breathing Apparatus Station (Submarine Interior and Control Room)","summary":"A 1.2 m breathing station: four masks on hooks over a charging manifold with four connection valves on the wheel-eba-1 to wheel-eba-4 nodes, and an amber warning strip along the top.","description":"A 1.2 m breathing station: four masks on hooks over a charging manifold with four connection valves on the wheel-eba-1 to wheel-eba-4 nodes, and an amber warning strip along the top. The hoses are modelled as they hang and are static, because flexible hose is not reachable with one rigid node transform. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: wheel-eba-1, wheel-eba-2, wheel-eba-3, wheel-eba-4. Rigid node-transform clips: spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/submarine-interior-and-control-room-emergency-breathin-108f5339","cdnUrl":"https://cdn.3dassets.dev/assets/36506/v1/model.glb","downloadUrl":"https://3dassets.dev/download/submarine-interior-and-control-room-emergency-breathin-108f5339","thumbnailUrl":"https://cdn.3dassets.dev/assets/36506/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36506/v1/poster.webp","blurhash":"U5CP|u9F00o#~q_39F4n00-;x]IUt7%2Rj9Z","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":70900,"triangles":3032,"vertices":6444,"meshes":9,"materials":6,"textures":0,"animations":["spin"],"boundingBox":{"min":[-0.6000320444349498,0,-0.08002929866316663],"max":[0.6000320444349498,1.5,0.17594253966323825]},"sizeMeters":[1.2,1.5,0.256],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T21:13:38.324Z","updatedAt":"2026-09-11T21:13:38.433Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36506/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function EmergencyBreathingApparatusStationSubmarineInteriorAndControlRoom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36506/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36506/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36506/v1/model.glb\" alt=\"Emergency Breathing Apparatus Station (Submarine Interior and Control Room)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36506/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36506/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}