{"data":{"id":"36471","slug":"submarine-interior-and-control-room-conning-tower-base-12bcf536","title":"Conning Tower Base (Submarine Interior and Control Room)","summary":"The bottom 2.4 m of a fin: a faired tower 2.7 m long and 1.5 m across with free flood slots down each flank, step irons up the after side, a bridge coaming, two masthead fairings and an access trunk with a hinged lid on the hatch node.","description":"The bottom 2.4 m of a fin: a faired tower 2.7 m long and 1.5 m across with free flood slots down each flank, step irons up the after side, a bridge coaming, two masthead fairings and an access trunk with a hinged lid on the hatch node. The underside is flat and seats on the crown of a hull ring section with roughly 220 mm of saddle overlap. It carries no pennant number, crest or marking of any kind. Metre units, +Y up, the operator side toward +Z, resting on y=0. Named pivoted nodes: hatch. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/submarine-interior-and-control-room-conning-tower-base-12bcf536","cdnUrl":"https://cdn.3dassets.dev/assets/36471/v1/model.glb","downloadUrl":"https://3dassets.dev/download/submarine-interior-and-control-room-conning-tower-base-12bcf536","thumbnailUrl":"https://cdn.3dassets.dev/assets/36471/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36471/v1/poster.webp","blurhash":"U6A,:@_300D%aK%MtRM{00IU_Nt6RjRkRjM{","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":108132,"triangles":2548,"vertices":5475,"meshes":5,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.350000023841858,-0.00006415509841461997,-0.8500109324486694],"max":[1.350000023841858,3,0.8500109324486694]},"sizeMeters":[2.7,3,1.7],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T21:13:14.278Z","updatedAt":"2026-09-11T21:13:14.383Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36471/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ConningTowerBaseSubmarineInteriorAndControlRoom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36471/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36471/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36471/v1/model.glb\" alt=\"Conning Tower Base (Submarine Interior and Control Room)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36471/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36471/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}