{"data":{"id":"34321","slug":"street-food-market-and-food-trucks-cake-stand-with-dom-4104ec88","title":"Cake Stand with Dome (Street Food Market and Food Trucks)","summary":"A 580 mm cake stand: a timber plate on a steel column and a weighted base, an iced cake on it cut into sixteen with berries round the rim, and a glass dome with a timber knob hinged along its back edge. The dome opens and closes as one rigid node.","description":"A 580 mm cake stand: a timber plate on a steel column and a weighted base, an iced cake on it cut into sixteen with berries round the rim, and a glass dome with a timber knob hinged along its back edge. The dome opens and closes as one rigid node. Overall 0.500 x 0.580 x 0.500 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: dome. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/street-food-market-and-food-trucks-cake-stand-with-dom-4104ec88","cdnUrl":"https://cdn.3dassets.dev/assets/34321/v1/model.glb","downloadUrl":"https://3dassets.dev/download/street-food-market-and-food-trucks-cake-stand-with-dom-4104ec88","thumbnailUrl":"https://cdn.3dassets.dev/assets/34321/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34321/v1/poster.webp","blurhash":"UACsz1_2004n9ZM|-oxt00IV?^xurBxYyESh","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":72384,"triangles":1080,"vertices":3240,"meshes":7,"materials":6,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.25,0.000007786141176940875,-0.25],"max":[0.25,0.5800010425550635,0.25]},"sizeMeters":[0.5,0.58,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:32:16.310Z","updatedAt":"2026-09-11T07:32:16.418Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34321/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CakeStandWithDomeStreetFoodMarketAndFoodTrucks(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34321/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34321/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34321/v1/model.glb\" alt=\"Cake Stand with Dome (Street Food Market and Food Trucks)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34321/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34321/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}