{"data":{"id":"34290","slug":"street-food-market-and-food-trucks-bar-stall-with-taps-34a0fc7b","title":"Bar Stall with Taps (Street Food Market and Food Trucks)","summary":"A 2.4 m bar stall: a timber counter with a steel tap font of three taps over a drip tray, two back shelves of bottles on the uprights and a red header board. The taps, the bottles and the glassware are static solids.","description":"A 2.4 m bar stall: a timber counter with a steel tap font of three taps over a drip tray, two back shelves of bottles on the uprights and a red header board. The taps, the bottles and the glassware are static solids. Overall 2.460 x 2.750 x 0.825 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Street Food Market and Food Trucks / streetfood-lp-v1: faceted concrete and charcoal paving, brushed steel, warm timber, blue glazing and three market colours, with embedded procedural concrete maps and no custom shaders. Stall names, liveries and menu boards are invented for this pack and copy no real trader, chain or brand. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/street-food-market-and-food-trucks-bar-stall-with-taps-34a0fc7b","cdnUrl":"https://cdn.3dassets.dev/assets/34290/v1/model.glb","downloadUrl":"https://3dassets.dev/download/street-food-market-and-food-trucks-bar-stall-with-taps-34a0fc7b","thumbnailUrl":"https://cdn.3dassets.dev/assets/34290/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34290/v1/poster.webp","blurhash":"U6FY0@%f00w[4Wi_TuIp00E2yWob~9~Uxv0g","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":38532,"triangles":712,"vertices":2136,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-1.2300000190734863,-0.00004318611453124621,-0.45000251821320236],"max":[1.2300000190734863,2.7499542140882838,0.3750025301341313]},"sizeMeters":[2.46,2.75,0.825],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T07:32:00.535Z","updatedAt":"2026-09-11T07:32:00.634Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34290/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BarStallWithTapsStreetFoodMarketAndFoodTrucks(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34290/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34290/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34290/v1/model.glb\" alt=\"Bar Stall with Taps (Street Food Market and Food Trucks)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34290/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34290/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}