{"data":{"id":"7663","slug":"stock-car-oval-speedway-winged-sprint-car-425b623f","title":"Winged sprint car (Stock Car Oval Speedway)","summary":"Winged sprint car in an original colourful speedway family.","description":"Winged sprint car. Bounds 2.125 x 2.350 x 3.565 metres X/Y/Z. +Y up, nose +Z. Named wheel pivots where present. Clips: wheel-roll. Rigid node transforms, no skinning. No collision or navigation data. Banked turns include a flat 5 m apron for placement; track ports distinguish flat and banked cross-sections.","status":"published","url":"https://3dassets.dev/assets/stock-car-oval-speedway-winged-sprint-car-425b623f","cdnUrl":"https://cdn.3dassets.dev/assets/7663/v1/model.glb","downloadUrl":"https://3dassets.dev/download/stock-car-oval-speedway-winged-sprint-car-425b623f","thumbnailUrl":"https://cdn.3dassets.dev/assets/7663/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/7663/v1/poster.webp","blurhash":"U88XRlx]00IV~WWY57s+4TNf-:,m0#o$]}R4","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":314928,"triangles":6508,"vertices":19524,"meshes":21,"materials":6,"textures":0,"animations":["wheel-roll"],"boundingBox":{"min":[-1.0625019074068422,-9.536743172944284e-9,-1.7873082769485718],"max":[1.0625019074068422,2.3500352017907753,1.777637874479824]},"sizeMeters":[2.125,2.35,3.565],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 brief and frozen geometry kit; Claude Opus 5 animation pass","downloads":0,"publishedAt":"2026-09-06T13:21:34.880Z","updatedAt":"2026-09-06T13:21:35.621Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/7663/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WingedSprintCarStockCarOvalSpeedway(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/7663/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/7663/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/7663/v1/model.glb\" alt=\"Winged sprint car (Stock Car Oval Speedway)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/7663/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/7663/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}