{"data":{"id":"36059","slug":"steampunk-airship-dock-and-workshop-shed-wall-door-302e76d0","title":"Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)","summary":"A 4 m bay with a 3.2 by 3.6 m opening and a corrugated leaf on an outside top track.","description":"A 3.2 m wide by 3.6 m tall opening with a lintel, jambs and a braced corrugated leaf hung on an outside top track. The leaf slides 3.6 m clear of the opening on the shed-door node. A 4 m shed bay, 5.0 m to the wall head: corrugated cladding on riveted stanchions with a head beam and knee braces. The origin is at the bay centre on the ground with the cladding on the -Z face, and the wall ports are at the vertical edges so bays chain in a run. Bounding size 3.98 x 5.00 x 0.40 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: shed-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-shed-wall-door-302e76d0","cdnUrl":"https://cdn.3dassets.dev/assets/36059/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-shed-wall-door-302e76d0","thumbnailUrl":"https://cdn.3dassets.dev/assets/36059/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36059/v1/poster.webp","blurhash":"U24:Abxu00M{^RtlEeMJl:jZY*W;yCxuRPIU","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":31784,"triangles":656,"vertices":1513,"meshes":6,"materials":2,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.990035706656087,-0.0000047255621788977464,-0.09002960295419173],"max":[1.990035706656087,5,0.3059993585319766]},"sizeMeters":[3.98,5,0.396],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:17.731Z","updatedAt":"2026-09-11T19:54:17.829Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36059/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function ShedWallBayWithASlidingDoorSteampunkAirshipDockAndWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36059/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36059/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36059/v1/model.glb\" alt=\"Shed wall bay with a sliding door (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36059/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36059/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}