{"data":{"id":"36052","slug":"steampunk-airship-dock-and-workshop-dock-gantry-f46a3526","title":"Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)","summary":"A 6.4 m portal gantry with a runway beam, a travelling trolley and a chain hung hook block.","description":"A riveted portal gantry over the dock, 6.4 m between leg centres and 5.9 m to the top of the runway: braced legs on bolted base plates, a plate girder runway with a tie above it, a four wheel trolley that travels along the beam and a hook block on the chain fall. The chain itself is static, because a chain of links is not one rigid node. Bounding size 7.20 x 5.99 x 1.90 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: trolley, hook-block. Rigid node-transform clips: trolley-open, trolley-close, hoist-open and hoist-close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-dock-gantry-f46a3526","cdnUrl":"https://cdn.3dassets.dev/assets/36052/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-dock-gantry-f46a3526","thumbnailUrl":"https://cdn.3dassets.dev/assets/36052/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36052/v1/poster.webp","blurhash":"U37d:=xu00o}t9?bD$4nxGD%M{-pM__4%N00","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":67200,"triangles":1480,"vertices":3296,"meshes":5,"materials":2,"textures":0,"animations":["trolley-open","trolley-close","hoist-open","hoist-close"],"boundingBox":{"min":[-3.5999999046325684,0.000018718328722577837,-0.9502364932757678],"max":[3.5999999046325684,5.994122383508436,0.9502364932757678]},"sizeMeters":[7.2,5.994,1.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:13.225Z","updatedAt":"2026-09-11T19:54:13.344Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36052/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function DockGantryWithTravellingHoistSteampunkAirshipDockAndWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36052/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36052/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36052/v1/model.glb\" alt=\"Dock gantry with travelling hoist (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36052/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36052/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}