{"data":{"id":"36080","slug":"steampunk-airship-dock-and-workshop-anvil-and-block-48995684","title":"Anvil on a timber block (Steampunk Airship Dock and Workshop)","summary":"A 0.62 m anvil banded onto a timber block, with a hardy, tongs and a hand hammer.","description":"A smith’s anvil on a banded timber block: a cast anvil with a horn, a step and a hardy hole, a hardy fitted, a pair of tongs laid across the face and a hand hammer leaning on the block. Bounding size 1.14 x 1.00 x 0.48 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-anvil-and-block-48995684","cdnUrl":"https://cdn.3dassets.dev/assets/36080/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-anvil-and-block-48995684","thumbnailUrl":"https://cdn.3dassets.dev/assets/36080/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36080/v1/poster.webp","blurhash":"U69Z.a?Z004p0hNI-PxY0LIp%2xt~9xtItM|","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":11584,"triangles":208,"vertices":464,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.5521422151195217,0,-0.24200283963666733],"max":[0.5899999737739563,1.0000046008359535,0.24000283558355148]},"sizeMeters":[1.142,1,0.482],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:32.425Z","updatedAt":"2026-09-11T19:54:32.524Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36080/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AnvilOnATimberBlockSteampunkAirshipDockAndWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36080/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36080/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36080/v1/model.glb\" alt=\"Anvil on a timber block (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36080/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36080/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}