{"data":{"id":"36041","slug":"steampunk-airship-dock-and-workshop-airship-gondola-5178984f","title":"Airship crew gondola (Steampunk Airship Dock and Workshop)","summary":"A 5.6 m boat formed gondola with a brass framed window band, a hinged door and roof lugs.","description":"The crew and passenger gondola: a boat formed hull 5.6 m long and 2.2 m wide with a keel rubbing strip, a brass mullioned window band on both sides, a hinged door on the starboard quarter, a bow lamp and eight suspension lugs on the roof that the keel truss picks up. Assembled about the ship axis, the envelope centre is the datum: the nose cone sits 11.6 m forward of it, the tail unit 10.0 m aft, the keel truss 4.0 m below and the gondola 2.2 m below the keel. Bounding size 2.45 x 1.99 x 5.83 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Named pivot nodes: gondola-door. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-airship-gondola-5178984f","cdnUrl":"https://cdn.3dassets.dev/assets/36041/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-airship-gondola-5178984f","thumbnailUrl":"https://cdn.3dassets.dev/assets/36041/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36041/v1/poster.webp","blurhash":"U56Isgt,8woz?^MdIUx]00H?yWtR4TtlyDR6","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":86220,"triangles":1928,"vertices":4323,"meshes":6,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.1701116585901041,0.00002990979474468136,-2.8499999046325684],"max":[1.2799525198259378,1.990194436186244,2.984616279602051]},"sizeMeters":[2.45,1.99,5.835],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:04.677Z","updatedAt":"2026-09-11T19:54:04.787Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36041/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function AirshipCrewGondolaSteampunkAirshipDockAndWorkshop(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/36041/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36041/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36041/v1/model.glb\" alt=\"Airship crew gondola (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36041/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36041/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}