{"data":{"id":"36045","slug":"steampunk-airship-dock-and-workshop-airship-fin-panel-895a27f1","title":"Spare fin panel on a trestle (Steampunk Airship Dock and Workshop)","summary":"A spare fabric covered fin panel over its steel spars, stood on a timber trestle for repair.","description":"A spare tail fin panel laid up on a trestle for covering or repair: doped fabric over two steel spars and a cross rib, 2.2 m at the root and 2.9 m of span above the trestle. Bounding size 1.06 x 3.65 x 2.42 m (X x Y x Z). Metre units, +Y up, +Z forward, resting at y=0. Static geometry; no rig, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-airship-fin-panel-895a27f1","cdnUrl":"https://cdn.3dassets.dev/assets/36045/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-airship-fin-panel-895a27f1","thumbnailUrl":"https://cdn.3dassets.dev/assets/36045/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36045/v1/poster.webp","blurhash":"U8CP*Bt800M{.8D*9F?b00M{~q-;xtt7oMRP","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":13068,"triangles":256,"vertices":542,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.5307382360843371,-0.00003361466671875091,-1.3199521483244134],"max":[0.5307382360843371,3.6456074714660645,1.099952119714184]},"sizeMeters":[1.061,3.646,2.42],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:07.776Z","updatedAt":"2026-09-11T19:54:07.893Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36045/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SpareFinPanelOnATrestleSteampunkAirshipDockAndWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36045/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36045/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36045/v1/model.glb\" alt=\"Spare fin panel on a trestle (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36045/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36045/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}