{"data":{"id":"36097","slug":"steampunk-airship-dock-and-workshop-airs-10f46afc-starter-scene","title":"Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)","summary":"A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the...","description":"A working airship dock on one continuous riveted deck: a small rigid airship moored nose first to the lattice mast with its keel, gondola and two engine cars slung under the envelope, a boarding stair up to the gondola door, the boiler house and gas plant piped out along the apron, a gantry and a slewing jib on the dock, and a clad erecting shed alongside with its doors run back on a ring frame, a spare fin, a lathe, a drill press, a grinder, an anvil and a full bench.","status":"published","url":"https://3dassets.dev/assets/steampunk-airship-dock-and-workshop-airs-10f46afc-starter-scene","cdnUrl":"https://cdn.3dassets.dev/assets/36097/v1/model.glb","downloadUrl":"https://3dassets.dev/download/steampunk-airship-dock-and-workshop-airs-10f46afc-starter-scene","thumbnailUrl":"https://cdn.3dassets.dev/assets/36097/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/36097/v1/poster.webp","blurhash":"U5AdG+EL00?bD$E1t8xt00xa_N9Z^-_3k8IV","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"historical","title":"Historical"},{"slug":"stylized","title":"Stylized"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":2391240,"triangles":56920,"vertices":124705,"meshes":250,"materials":11,"textures":0,"animations":[],"boundingBox":{"min":[-14.439876638464515,-0.00007049745767258309,-13.040017817486987],"max":[15.990000009536743,11.069572674408457,16.069999933242798]},"sizeMeters":[30.43,11.07,29.11],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T19:54:44.109Z","updatedAt":"2026-09-11T19:54:44.222Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/36097/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function AirshipDockWithTheShipMooredAndTheErectingShedAtWorkSteampunkAirshipDockAndWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/36097/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/36097/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/36097/v1/model.glb\" alt=\"Airship dock with the ship moored and the erecting shed at work (Steampunk Airship Dock and Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/36097/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/36097/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}