{"data":{"id":"12566","slug":"spaceship-deck-kit-cargo-bay-shell-9b04a60c","title":"Cargo bay shell with hangar doors (Spaceship Interior Deck Kit)","summary":"A 12 by 8 m cargo bay, 5 m clear, with a 4 m sliding hangar door pair on -Z, a personnel doorway on +Z and hazard striping on the floor.","description":"A 12 by 8 m cargo bay, 5 m clear, with a 4 m sliding hangar door pair on -Z, a personnel doorway on +Z and hazard striping on the floor. Overall 12.04 by 5.40 by 8.24 m (X by Y by Z). Metre units, +Y up, the used side toward +Z, resting on y = 0. The personnel doorway is offset 3 m toward -X. The hangar leaves are centred at x = -1 and slide 2 m each way along the wall. The walls sit inside the footprint, so the doorway port lands on the footprint edge and a corridor placed 2 m beyond it meets flush. The doorway is 3 m wide and 2.6 m high with a dark frame; place furniture at y = 0.1 on the floor plate. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/spaceship-deck-kit-cargo-bay-shell-9b04a60c","cdnUrl":"https://cdn.3dassets.dev/assets/12566/v1/model.glb","downloadUrl":"https://3dassets.dev/download/spaceship-deck-kit-cargo-bay-shell-9b04a60c","thumbnailUrl":"https://cdn.3dassets.dev/assets/12566/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/12566/v1/poster.webp","blurhash":"UBD0M;%N8_R+9F%M-;ay00IUWBt7~qIU4nM|","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"sci-fi","title":"Sci-Fi"},{"slug":"low-poly","title":"Low Poly"},{"slug":"interior","title":"Interior"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":43308,"triangles":860,"vertices":2580,"meshes":11,"materials":6,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-6.019999980926514,-0.00007055290130875136,-4.119895783597637],"max":[6.019999980926514,5.40007064826874,4.119895783597637]},"sizeMeters":[12.04,5.4,8.24],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T15:04:42.746Z","updatedAt":"2026-09-07T15:04:42.874Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/12566/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CargoBayShellWithHangarDoorsSpaceshipInteriorDeckKit(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/12566/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/12566/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/12566/v1/model.glb\" alt=\"Cargo bay shell with hangar doors (Spaceship Interior Deck Kit)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/12566/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/12566/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}