{"data":{"id":"39278","slug":"solar-system-and-astronauts-moon-landing-corner-0c00b28a","title":"Moon landing hall (Solar System and Astronauts)","summary":"A closed 8 by 8 m moon landing hall on the gallery grid: sixteen floor tiles, white and dark wall bays with a glazed door pair, corner posts and a ceiling strip over a wall of star backdrops. The four leg lander stands centre stage with its flag and plaque, two astronauts on...","description":"A closed 8 by 8 m moon landing hall on the gallery grid: sixteen floor tiles, white and dark wall bays with a glazed door pair, corner posts and a ceiling strip over a wall of star backdrops. The four leg lander stands centre stage with its flag and plaque, two astronauts on the floor and a third drifting against the stars; the moon and the Earth face each other on plinths with the comms satellite beside the Earth. The west side is a comet wall with both comet models and the planet mobile, the east side a hands-on table with the asteroid set, the orrery and two stools, and two classroom benches face the diorama from the door end beside a kiosk, a telescope and three lit charts.","status":"published","url":"https://3dassets.dev/assets/solar-system-and-astronauts-moon-landing-corner-0c00b28a","cdnUrl":"https://cdn.3dassets.dev/assets/39278/v1/model.glb","downloadUrl":"https://3dassets.dev/download/solar-system-and-astronauts-moon-landing-corner-0c00b28a","thumbnailUrl":"https://cdn.3dassets.dev/assets/39278/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/39278/v1/poster.webp","blurhash":"U5FFv$_300X4~qRiIUtR009Ft7M|D%xuM_M|","category":{"slug":"environments","title":"Environments & Scenes"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":3224196,"triangles":105296,"vertices":162766,"meshes":164,"materials":14,"textures":0,"animations":[],"boundingBox":{"min":[-4.049939877156769,-0.00001144593162440144,-4.009948425803611],"max":[4.002400040626526,3.022040284350552,4]},"sizeMeters":[8.052,3.022,8.01],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5.5","downloads":15,"publishedAt":"2026-09-23T15:03:28.868Z","updatedAt":"2026-10-02T13:27:03.065Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/39278/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MoonLandingHallSolarSystemAndAstronauts(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/39278/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/39278/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/39278/v1/model.glb\" alt=\"Moon landing hall (Solar System and Astronauts)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/39278/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/39278/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}