{"data":{"id":"33526","slug":"skate-park-and-street-sports-bowl-straight-section-418762d3","title":"Bowl Straight Wall Section (Skate Park and Street Sports)","summary":"A 4 m run of bowl wall: a 1.5 m transition from the floor to vertical with a 0.3 m deck lip. End ports chain straights and corners into a closed bowl and the coping port takes the coping edge piece. Sink the ring for a below grade bowl.","description":"A 4 m run of bowl wall: a 1.5 m transition from the floor to vertical with a 0.3 m deck lip. End ports chain straights and corners into a closed bowl and the coping port takes the coping edge piece. Sink the ring for a below grade bowl. Overall 4.000 x 1.500 x 1.800 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: left (bowl), right (bowl), coping (coping). Skate Park and Street Sports / skatepark-lp-v1: faceted concrete, galvanised steel, maple and three sprayed accents, with embedded procedural concrete and timber maps and no custom shaders. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/skate-park-and-street-sports-bowl-straight-section-418762d3","cdnUrl":"https://cdn.3dassets.dev/assets/33526/v1/model.glb","downloadUrl":"https://3dassets.dev/download/skate-park-and-street-sports-bowl-straight-section-418762d3","thumbnailUrl":"https://cdn.3dassets.dev/assets/33526/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/33526/v1/poster.webp","blurhash":"UCDcUL~q4nxu9F?b-;M{004n-;t7?b9FD%of","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15932,"triangles":40,"vertices":120,"meshes":1,"materials":1,"textures":1,"animations":[],"boundingBox":{"min":[-2,-0.0000839259010589899,-0.8999908444471572],"max":[2,1.500083925901059,0.8999908444471572]},"sizeMeters":[4,1.5,1.8],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T02:49:57.635Z","updatedAt":"2026-09-11T02:49:57.820Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/33526/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function BowlStraightWallSectionSkateParkAndStreetSports(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/33526/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/33526/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/33526/v1/model.glb\" alt=\"Bowl Straight Wall Section (Skate Park and Street Sports)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/33526/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/33526/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}