{"data":{"id":"37912","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-yard-apron-d3c42c7a","title":"Yard apron slab with hazard hatching (Shipyard and Dry Dock)","summary":"The same 4 m apron slab marked as a keep clear zone: yellow hatching across the full slab between two edge lines, for the swing area under a crane or the ground in front of a shed door.","description":"The same 4 m apron slab marked as a keep clear zone: yellow hatching across the full slab between two edge lines, for the swing area under a crane or the ground in front of a shed door. Overall 5.40 by 0.15 by 4.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. Static modular piece; the markings are painted geometry a few millimetres proud of the slab. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-yard-apron-d3c42c7a","cdnUrl":"https://cdn.3dassets.dev/assets/37912/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-yard-apron-d3c42c7a","thumbnailUrl":"https://cdn.3dassets.dev/assets/37912/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37912/v1/poster.webp","blurhash":"UAC6x%xv00adxsazR+j?00Rh~oa$E3s.t3WC","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53648,"triangles":108,"vertices":240,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-2.6985418796539307,-0.00007049745886633652,-2],"max":[2.6985418796539307,0.14795306409612605,2]},"sizeMeters":[5.397,0.148,4],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:40.266Z","updatedAt":"2026-09-12T06:05:40.419Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37912/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function YardApronSlabWithHazardHatchingShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37912/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37912/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37912/v1/model.glb\" alt=\"Yard apron slab with hazard hatching (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37912/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37912/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}