{"data":{"id":"37947","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-welding-se-2722f071","title":"Welding set with torch and leads (Shipyard and Dry Dock)","summary":"A wheeled inverter welding set with a wire feed unit on top, a gas bottle strapped to the back, a torch hung on the handle and the earth clamp and leads coiled over the barrow, for a fabrication bay.","description":"A wheeled inverter welding set with a wire feed unit on top, a gas bottle strapped to the back, a torch hung on the handle and the earth clamp and leads coiled over the barrow, for a fabrication bay. Overall 0.80 by 1.73 by 0.90 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the trolley's footprint, the control panel toward +Z. The leads and the torch hose are modelled solid in one coiled pose, because a cable needs a joint per element and there is no skinning in this library. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-welding-se-2722f071","cdnUrl":"https://cdn.3dassets.dev/assets/37947/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-welding-se-2722f071","thumbnailUrl":"https://cdn.3dassets.dev/assets/37947/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37947/v1/poster.webp","blurhash":"U99*4Cx^00I9=tWBE2t600M__N%M5[ai-4oz","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":25752,"triangles":472,"vertices":1082,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-0.4000106943855317,0,-0.45001710488608726],"max":[0.4000106943855317,1.725000023841858,0.45001710488608726]},"sizeMeters":[0.8,1.725,0.9],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:58.752Z","updatedAt":"2026-09-12T06:05:58.856Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37947/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function WeldingSetWithTorchAndLeadsShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37947/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37947/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37947/v1/model.glb\" alt=\"Welding set with torch and leads (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37947/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37947/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}