{"data":{"id":"37919","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-slipway-se-c9454f46","title":"Slipway section with keel ways, 4 m (Shipyard and Dry Dock)","summary":"Concrete slipway bay 4 m square falling 0.35 m across its length, with two greased timber keel ways, a side kerb and a cast anchor eye, for running a cradle down to the water. Ports at both ends so a slipway runs to the waterline.","description":"Concrete slipway bay 4 m square falling 0.35 m across its length, with two greased timber keel ways, a side kerb and a cast anchor eye, for running a cradle down to the water. Ports at both ends so a slipway runs to the waterline. Overall 4.00 by 0.81 by 4.02 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the bay's footprint, the fall running toward +Z; lay it at y=-0.49 so its high edge is level with a y=0 apron and its low edge runs on into the water. Static modular piece; the keel ways are modelled solid and do not slide. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-slipway-se-c9454f46","cdnUrl":"https://cdn.3dassets.dev/assets/37919/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-slipway-se-c9454f46","thumbnailUrl":"https://cdn.3dassets.dev/assets/37919/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37919/v1/poster.webp","blurhash":"U4A0]:_M9FjvE1%M%MM{00D%D%IT?G9FD%-;","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":53192,"triangles":72,"vertices":158,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.000007534323968,0.00002296486179415025,-2.0098214149475098],"max":[2.000007534323968,0.813593668553428,2.0098214149475098]},"sizeMeters":[4,0.814,4.02],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:43.099Z","updatedAt":"2026-09-12T06:05:43.212Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37919/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SlipwaySectionWithKeelWays4MShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37919/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37919/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37919/v1/model.glb\" alt=\"Slipway section with keel ways, 4 m (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37919/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37919/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}