{"data":{"id":"37950","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-shot-blast-e981f109","title":"Mobile shot blast unit (Shipyard and Dry Dock)","summary":"A wheeled abrasive blast pot with a pressure vessel, a remote control handle, a hose reel of blast line, a nozzle in its rack and a bag of grit on the frame, for preparing a hull before paint.","description":"A wheeled abrasive blast pot with a pressure vessel, a remote control handle, a hose reel of blast line, a nozzle in its rack and a bag of grit on the frame, for preparing a hull before paint. Overall 1.47 by 2.28 by 1.16 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the frame's footprint, the controls toward +Z. The blast hose and the nozzle line are modelled solid in one pose, and the blast stream is not modelled at all. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-shot-blast-e981f109","cdnUrl":"https://cdn.3dassets.dev/assets/37950/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-shot-blast-e981f109","thumbnailUrl":"https://cdn.3dassets.dev/assets/37950/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37950/v1/poster.webp","blurhash":"U89aKtI900yE0Lt8=_aJHX%MYRD*?bIAoy-;","category":{"slug":"weapons-tools","title":"Weapons & Tools"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22640,"triangles":412,"vertices":915,"meshes":7,"materials":7,"textures":0,"animations":[],"boundingBox":{"min":[-0.7702900171279907,0,-0.5250053236026637],"max":[0.699999988079071,2.2799999713897705,0.6299835114708883]},"sizeMeters":[1.47,2.28,1.155],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:06:00.282Z","updatedAt":"2026-09-12T06:06:00.508Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37950/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function MobileShotBlastUnitShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37950/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37950/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37950/v1/model.glb\" alt=\"Mobile shot blast unit (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37950/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37950/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}