{"data":{"id":"37939","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-floodlight-c20bdd87","title":"Yard floodlight mast, 12 m (Shipyard and Dry Dock)","summary":"Lattice floodlight mast 12 m to the head frame on a bolted concrete base, carrying six blank faced floodlights on a raked bracket, with a climbing ladder, a cable box at the foot and a yellow banded lower section.","description":"Lattice floodlight mast 12 m to the head frame on a bolted concrete base, carrying six blank faced floodlights on a raked bracket, with a climbing ladder, a cable box at the foot and a yellow banded lower section. Overall 2.72 by 12.76 by 1.42 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the base; it rests on y=0. Static mast: the lamps do not aim or light, because a GLB carries no light source and aiming would need a joint per lamp. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-floodlight-c20bdd87","cdnUrl":"https://cdn.3dassets.dev/assets/37939/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-floodlight-c20bdd87","thumbnailUrl":"https://cdn.3dassets.dev/assets/37939/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37939/v1/poster.webp","blurhash":"U17B7c.7000000WA~ps=~Vxt0fD+Diax-;of","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":94800,"triangles":1032,"vertices":2316,"meshes":6,"materials":6,"textures":1,"animations":[],"boundingBox":{"min":[-1.359848588518611,0.000032048691878699964,-0.699999988079071],"max":[1.359848588518611,12.762104988098145,0.7200147185257373]},"sizeMeters":[2.72,12.762,1.42],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:55.446Z","updatedAt":"2026-09-12T06:05:55.551Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37939/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function YardFloodlightMast12MShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37939/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37939/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37939/v1/model.glb\" alt=\"Yard floodlight mast, 12 m (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37939/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37939/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}