{"data":{"id":"37917","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-dry-dock-a-d2030ec1","title":"Dry dock altar wall section, 4 m (Shipyard and Dry Dock)","summary":"Stepped dock wall 4 m long and 6 m tall: four concrete altars a shore can be set on, a galvanised lip angle at the coping, a yellow edge line and a recessed rung ladder. Ports at both ends so a dock side runs to any length.","description":"Stepped dock wall 4 m long and 6 m tall: four concrete altars a shore can be set on, a galvanised lip angle at the coping, a yellow edge line and a recessed rung ladder. Ports at both ends so a dock side runs to any length. Overall 4.00 by 6.50 by 2.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the wall's footprint with the altars facing +Z; stand it at y=-6 so its coping is level with a y=0 apron and its foot meets the dock floor. Static modular piece; the ladder rungs are modelled solid. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-dry-dock-a-d2030ec1","cdnUrl":"https://cdn.3dassets.dev/assets/37917/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-dry-dock-a-d2030ec1","thumbnailUrl":"https://cdn.3dassets.dev/assets/37917/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37917/v1/poster.webp","blurhash":"U4EV+.~q0000IVRkfPj;009F~q-:R.-;xu9F","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":59328,"triangles":216,"vertices":484,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-2.000122074037904,0,-0.999877925962096],"max":[2.000122074037904,6.499947573015417,0.999877925962096]},"sizeMeters":[4,6.5,2],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:05:43.083Z","updatedAt":"2026-09-12T06:05:43.195Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37917/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function DryDockAltarWallSection4MShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37917/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37917/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37917/v1/model.glb\" alt=\"Dry dock altar wall section, 4 m (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37917/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37917/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}