{"data":{"id":"37955","slug":"shipyard-and-dry-dock-shipyard-and-dry-dock-compressor-e82a93c4","title":"Skid mounted air compressor (Shipyard and Dry Dock)","summary":"A canopied screw compressor on a skid: an acoustic housing with louvred panels, a receiver tank alongside, an outlet manifold with four valves, a control panel and lifting eyes at the corners.","description":"A canopied screw compressor on a skid: an acoustic housing with louvred panels, a receiver tank alongside, an outlet manifold with four valves, a control panel and lifting eyes at the corners. Overall 3.60 by 1.84 by 1.65 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0. The origin is the centre of the skid's footprint, the control panel toward +Z. Static plant: the panels, the valves and the hoses are modelled solid. Static geometry; no rig, collision or navigation data. Original CC0 geometry: no shipyard, shipping line, shipbuilder, class society or equipment maker is named or depicted, no real vessel is reproduced, and every sign, plate and board face is left blank.","status":"published","url":"https://3dassets.dev/assets/shipyard-and-dry-dock-shipyard-and-dry-dock-compressor-e82a93c4","cdnUrl":"https://cdn.3dassets.dev/assets/37955/v1/model.glb","downloadUrl":"https://3dassets.dev/download/shipyard-and-dry-dock-shipyard-and-dry-dock-compressor-e82a93c4","thumbnailUrl":"https://cdn.3dassets.dev/assets/37955/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37955/v1/poster.webp","blurhash":"UABN1l?w9Ew{BXtm%2Sg00nMJEE2}RvyZ~iv","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"exterior","title":"Exterior"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":20640,"triangles":360,"vertices":834,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-1.399999976158142,0.000025634908902061326,-0.8999710045706022],"max":[2.200000047683716,1.840084541077529,0.7500106687057108]},"sizeMeters":[3.6,1.84,1.65],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T06:06:04.348Z","updatedAt":"2026-09-12T06:06:04.456Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37955/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function SkidMountedAirCompressorShipyardAndDryDock(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37955/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37955/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37955/v1/model.glb\" alt=\"Skid mounted air compressor (Shipyard and Dry Dock)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37955/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37955/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}