{"data":{"id":"34728","slug":"self-storage-facility-and-loading-bay-self-storage-fac-fd1beba1","title":"Fire extinguisher point (Self Storage Facility and Loading Bay)","summary":"Free standing fire point: a red backboard on a charcoal stand with a base tray, two extinguishers with charcoal heads and hoses, a cream call point plate and a blank instruction notice, 1.3 m tall.","description":"Free standing fire point: a red backboard on a charcoal stand with a base tray, two extinguishers with charcoal heads and hoses, a cream call point plate and a blank instruction notice, 1.3 m tall. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 0.72 by 1.34 by 0.34 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Static geometry; no rig, collision or navigation data. The hoses are modelled as solid horns clipped to the bodies and never move, because a hose is not reachable with a rigid node transform. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-fd1beba1","cdnUrl":"https://cdn.3dassets.dev/assets/34728/v1/model.glb","downloadUrl":"https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-fd1beba1","thumbnailUrl":"https://cdn.3dassets.dev/assets/34728/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34728/v1/poster.webp","blurhash":"UBCr7vsC00Sx}=WB59t66KWW;Sj?R~s:s=Rj","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":19984,"triangles":376,"vertices":852,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-0.3600421023368108,0,-0.1699835137699246],"max":[0.3600421023368108,1.3399957210506748,0.1699835137699246]},"sizeMeters":[0.72,1.34,0.34],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:04:36.872Z","updatedAt":"2026-09-11T10:04:37.052Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34728/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function FireExtinguisherPointSelfStorageFacilityAndLoadingBay(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/34728/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34728/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34728/v1/model.glb\" alt=\"Fire extinguisher point (Self Storage Facility and Loading Bay)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34728/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34728/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}