{"data":{"id":"34694","slug":"self-storage-facility-and-loading-bay-self-storage-fac-d47de276","title":"Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)","summary":"Self storage unit bay 3 m wide, 3 m deep and 2.6 m to the head: a ribbed grey partition on its left side, a ribbed back wall, a steel roof deck, a head beam with the barrel behind it, charcoal guides and an orange slatted shutter that lifts clear of the opening.","description":"Self storage unit bay 3 m wide, 3 m deep and 2.6 m to the head: a ribbed grey partition on its left side, a ribbed back wall, a steel roof deck, a head beam with the barrel behind it, charcoal guides and an orange slatted shutter that lifts clear of the opening. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.03 by 2.65 by 3.00 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. The module carries the partition on its left edge only and nothing at its right, so a run of modules repeats with one partition between each pair and the right hand end is capped with the standalone partition wall. Rigid node-transform clips: open and close. No skinning. The barrel, its end bearings, the guide channels and the threshold angle are modelled solid; only the shutter curtain moves, and it is rigged as a head hinged leaf because one rigid node cannot both rise and coil onto a barrel. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-d47de276","cdnUrl":"https://cdn.3dassets.dev/assets/34694/v1/model.glb","downloadUrl":"https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-d47de276","thumbnailUrl":"https://cdn.3dassets.dev/assets/34694/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34694/v1/poster.webp","blurhash":"UMG[Zm+r9G9~%%I@MwxZ02OuM{w[v{w[o#S5","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"modular","title":"Modular"},{"slug":"animated","title":"Animated"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":26452,"triangles":464,"vertices":1066,"meshes":7,"materials":4,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-1.5299999713897705,-0.00009723686046325675,-1.5],"max":[1.5050096038670857,2.6500059470675756,1.5]},"sizeMeters":[3.035,2.65,3],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:04:15.298Z","updatedAt":"2026-09-11T10:04:15.416Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34694/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function StorageUnitModuleWithRollerShutter3MSelfStorageFacilityAndLoadingBay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34694/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34694/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34694/v1/model.glb\" alt=\"Storage unit module with roller shutter, 3 m (Self Storage Facility and Loading Bay)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34694/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34694/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}