{"data":{"id":"34724","slug":"self-storage-facility-and-loading-bay-self-storage-fac-17dd0a14","title":"Entrance barrier with lifting arm (Self Storage Facility and Loading Bay)","summary":"Site entrance barrier: a charcoal cabinet on a bolted base with an orange access door and a blank plate, and a 3 m cream arm banded in orange with a red end reflector, tilting up clear of the drive.","description":"Site entrance barrier: a charcoal cabinet on a bolted base with an orange access door and a blank plate, and a 3 m cream arm banded in orange with a red end reflector, tilting up clear of the drive. Free 3D model for self storage, warehouse and loading bay game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 3.43 by 1.04 by 0.54 m (X by Y by Z). Metre units, +Y up, the working face toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: open and close. No skinning. The motor, gearbox and balance spring inside the cabinet are modelled solid; only the arm moves, and it swings about its own pivot rather than sliding. No storage company, van manufacturer or brand names, badges or artwork anywhere: every plate and label is blank.","status":"published","url":"https://3dassets.dev/assets/self-storage-facility-and-loading-bay-self-storage-fac-17dd0a14","cdnUrl":"https://cdn.3dassets.dev/assets/34724/v1/model.glb","downloadUrl":"https://3dassets.dev/download/self-storage-facility-and-loading-bay-self-storage-fac-17dd0a14","thumbnailUrl":"https://cdn.3dassets.dev/assets/34724/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/34724/v1/poster.webp","blurhash":"U89s*X%1My=w~V%1M|e.00ozo}9v00I=-:OE","category":{"slug":"roads-infrastructure","title":"Roads & Infrastructure"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"animated","title":"Animated"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":32644,"triangles":612,"vertices":1408,"meshes":8,"materials":5,"textures":0,"animations":["open","close"],"boundingBox":{"min":[-0.2499941923134669,0,-0.2700057886130468],"max":[3.1799999999999997,1.0399999618530273,0.2700057886130468]},"sizeMeters":[3.43,1.04,0.54],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-11T10:04:34.147Z","updatedAt":"2026-09-11T10:04:34.249Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/34724/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function EntranceBarrierWithLiftingArmSelfStorageFacilityAndLoadingBay(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/34724/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/34724/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/34724/v1/model.glb\" alt=\"Entrance barrier with lifting arm (Self Storage Facility and Loading Bay)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/34724/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/34724/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}