{"data":{"id":"37142","slug":"science-laboratory-and-cleanroom-centrifuge-e662e168","title":"Centrifuge (Science Laboratory and Cleanroom)","summary":"A bench top centrifuge: a cased body with a recessed bowl, a fixed angle rotor of six tube positions that spins, a hinged lid with a viewing window and a blank control panel.","description":"A bench top centrifuge: a cased body with a recessed bowl, a fixed angle rotor of six tube positions that spins, a hinged lid with a viewing window and a blank control panel. Overall 0.46 by 0.34 by 0.52 m (X by Y by Z). Metre units, +Y up, the side an operator stands on toward +Z, resting on y=0. The rotor turns inside the bowl and the lid lifts on its back hinge. The imbalance sensor, the latch solenoid and the drive belt are inside the case and are not modelled. Rigid node-transform clips: open, close and rotor-spin. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/science-laboratory-and-cleanroom-centrifuge-e662e168","cdnUrl":"https://cdn.3dassets.dev/assets/37142/v1/model.glb","downloadUrl":"https://3dassets.dev/download/science-laboratory-and-cleanroom-centrifuge-e662e168","thumbnailUrl":"https://cdn.3dassets.dev/assets/37142/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37142/v1/poster.webp","blurhash":"UAIOnY~q00Mx9FRjbbRj00M{j?M{M{x]?bxt","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"realistic","title":"Realistic"},{"slug":"interior","title":"Interior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":41268,"triangles":1280,"vertices":1538,"meshes":10,"materials":7,"textures":0,"animations":["open","close","rotor-spin"],"boundingBox":{"min":[-0.23099783003929605,-0.000013730349032015088,-0.25],"max":[0.23099783003929605,0.3449897059903993,0.27121689915657043]},"sizeMeters":[0.462,0.345,0.521],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T04:44:37.075Z","updatedAt":"2026-09-12T04:44:37.171Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37142/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function CentrifugeScienceLaboratoryAndCleanroom(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37142/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37142/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37142/v1/model.glb\" alt=\"Centrifuge (Science Laboratory and Cleanroom)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37142/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37142/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}