{"data":{"id":"25499","slug":"salvage-and-repair-workshop-glass-sorting-rack-82ecf7b8","title":"Glass Sorting Rack (Salvage and Repair Workshop)","summary":"Glass Sorting Rack: original weathered survival equipment with explicit construction and metre-scale dimensions.","description":"Glass Sorting Rack. Repair and recovery fixture with distinct working interfaces; purely static equipment, no simulated electronics or cutting. Dimensions 1.00 × 1.34 × 0.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette: timber, oxidised metal, canvas and natural fibres. Static geometry; no rig, animation, collision or navigation data. Separate named nodes have local pivots; mounting and fitting require application logic.","status":"published","url":"https://3dassets.dev/assets/salvage-and-repair-workshop-glass-sorting-rack-82ecf7b8","cdnUrl":"https://cdn.3dassets.dev/assets/25499/v1/model.glb","downloadUrl":"https://3dassets.dev/download/salvage-and-repair-workshop-glass-sorting-rack-82ecf7b8","thumbnailUrl":"https://cdn.3dassets.dev/assets/25499/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25499/v1/poster.webp","blurhash":"U49%^*?c00D$?c-=4T4m00IU?bt3_NxbtPR$","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":115136,"triangles":2376,"vertices":7128,"meshes":1,"materials":1,"textures":0,"animations":[],"boundingBox":{"min":[-0.49999833211771616,0,-0.24999916605885808],"max":[0.49999833211771616,1.3450000286102295,0.24999916605885808]},"sizeMeters":[1,1.345,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:40:02.706Z","updatedAt":"2026-09-07T20:40:02.818Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25499/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function GlassSortingRackSalvageAndRepairWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25499/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25499/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25499/v1/model.glb\" alt=\"Glass Sorting Rack (Salvage and Repair Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25499/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25499/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}