{"data":{"id":"25468","slug":"salvage-and-repair-workshop-continuity-probe-cb1a5a56","title":"Continuity Probe (Salvage and Repair Workshop)","summary":"Continuity Probe: original weathered survival equipment with explicit construction and metre-scale dimensions.","description":"Continuity Probe. Repair and recovery fixture with distinct working interfaces; purely static equipment, no simulated electronics or cutting. Dimensions 0.16 × 0.23 × 0.06 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Weathered survival palette: timber, oxidised metal, canvas and natural fibres. Static geometry; no rig, animation, collision or navigation data. Separate named nodes have local pivots; mounting and fitting require application logic.","status":"published","url":"https://3dassets.dev/assets/salvage-and-repair-workshop-continuity-probe-cb1a5a56","cdnUrl":"https://cdn.3dassets.dev/assets/25468/v1/model.glb","downloadUrl":"https://3dassets.dev/download/salvage-and-repair-workshop-continuity-probe-cb1a5a56","thumbnailUrl":"https://cdn.3dassets.dev/assets/25468/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/25468/v1/poster.webp","blurhash":"U77mW.}s0f0M%Mt7M{IU1$At,o|?ozofaKWA","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":15760,"triangles":316,"vertices":948,"meshes":3,"materials":3,"textures":0,"animations":[],"boundingBox":{"min":[-0.07960547165755366,-0.0000013664202692387217,-0.03134063336808418],"max":[0.07960846275091171,0.2317752093076706,0.03134559659375387]},"sizeMeters":[0.159,0.232,0.063],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:39:49.108Z","updatedAt":"2026-09-07T20:39:49.202Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/25468/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function ContinuityProbeSalvageAndRepairWorkshop(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25468/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/25468/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/25468/v1/model.glb\" alt=\"Continuity Probe (Salvage and Repair Workshop)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25468/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/25468/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}