{"data":{"id":"37679","slug":"safari-camp-and-bush-lodge-raised-walkway-section-1ae12576","title":"Raised Walkway with Rope Handrail (Safari Camp and Bush Lodge)","summary":"A 2.4 m bay of raised camp walkway: a 1.1 m boarded deck 0.4 m off the dust on four posts, with two runs of rope handrail through the post heads. Bays chain end to end on the start and end ports to link the tents to the fire. The rope is solid geometry and does not move.","description":"A 2.4 m bay of raised camp walkway: a 1.1 m boarded deck 0.4 m off the dust on four posts, with two runs of rope handrail through the post heads. Bays chain end to end on the start and end ports to link the tents to the fire. The rope is solid geometry and does not move. Overall 2.400 x 1.400 x 1.100 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Connectors: start (walkway), end (walkway). Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Static geometry; no rig, animation, collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/safari-camp-and-bush-lodge-raised-walkway-section-1ae12576","cdnUrl":"https://cdn.3dassets.dev/assets/37679/v1/model.glb","downloadUrl":"https://3dassets.dev/download/safari-camp-and-bush-lodge-raised-walkway-section-1ae12576","thumbnailUrl":"https://cdn.3dassets.dev/assets/37679/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37679/v1/poster.webp","blurhash":"UHD[tnr=9F%2~q$jITX80ztRSzM{8_XTo}IV","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"modular","title":"Modular"},{"slug":"kit","title":"Kit / Set"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22384,"triangles":272,"vertices":816,"meshes":2,"materials":2,"textures":1,"animations":[],"boundingBox":{"min":[-1.2000000476837158,0.0000086183601381018,-0.5499516092585292],"max":[1.2000000476837158,1.399991357798004,0.5499516092585292]},"sizeMeters":[2.4,1.4,1.1],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:45:22.827Z","updatedAt":"2026-09-12T05:45:22.933Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37679/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RaisedWalkwayWithRopeHandrailSafariCampAndBushLodge(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/37679/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37679/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37679/v1/model.glb\" alt=\"Raised Walkway with Rope Handrail (Safari Camp and Bush Lodge)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37679/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37679/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}