{"data":{"id":"37696","slug":"safari-camp-and-bush-lodge-game-drive-vehicle-61ec0f57","title":"Open Game Drive Vehicle (Safari Camp and Bush Lodge)","summary":"A 4.9 m open sided game viewing vehicle: a blank panelled olive body, an open windscreen frame, three stepped bench rows under two roll hoops, a rear step and four 0.84 m wheels. Invented shapes, no marque or livery. The wheels are nodes on their axles and roll on the clip.","description":"A 4.9 m open sided game viewing vehicle: a blank panelled olive body, an open windscreen frame, three stepped bench rows under two roll hoops, a rear step and four 0.84 m wheels. Invented shapes, no marque or livery. The wheels are nodes on their axles and roll on the clip. Overall 2.170 x 2.380 x 5.310 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0. Named nodes on their own pivots: wheel-fl, wheel-fr, wheel-rl, wheel-rr. Safari Camp and Bush Lodge / safari-lp-v1: flat shaded canvas, timber, thatch, red dust, scrub, galvanised steel, charcoal and lamp glow, with embedded procedural timber and ground maps and no custom shaders. No people and no animals: the library has no skinned meshes, and the catalogue's savanna wildlife pack supplies the creatures. Rigid node-transform clips: roll. No skinning. No collision or navigation data.","status":"published","url":"https://3dassets.dev/assets/safari-camp-and-bush-lodge-game-drive-vehicle-61ec0f57","cdnUrl":"https://cdn.3dassets.dev/assets/37696/v1/model.glb","downloadUrl":"https://3dassets.dev/download/safari-camp-and-bush-lodge-game-drive-vehicle-61ec0f57","thumbnailUrl":"https://cdn.3dassets.dev/assets/37696/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/37696/v1/poster.webp","blurhash":"U5AdAf^+009Fxv9GIU%f00I-~W%M9E_L-;IW","category":{"slug":"vehicles","title":"Vehicles"},"tags":[{"slug":"modern","title":"Modern"},{"slug":"low-poly","title":"Low Poly"},{"slug":"exterior","title":"Exterior"},{"slug":"animated","title":"Animated"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":61700,"triangles":1384,"vertices":4152,"meshes":14,"materials":6,"textures":1,"animations":["roll"],"boundingBox":{"min":[-1.0849888145476674,-1.6689300552652497e-8,-2.589976396577986],"max":[1.0849888145476674,2.3799749718876737,2.7200000286102295]},"sizeMeters":[2.17,2.38,5.31],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Opus 5","downloads":0,"publishedAt":"2026-09-12T05:45:33.317Z","updatedAt":"2026-09-12T05:45:33.431Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/37696/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function OpenGameDriveVehicleSafariCampAndBushLodge(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/37696/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/37696/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/37696/v1/model.glb\" alt=\"Open Game Drive Vehicle (Safari Camp and Bush Lodge)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/37696/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/37696/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}