{"data":{"id":"26609","slug":"rural-scavenging-settlements-stone-boundary-wall-074c7f48","title":"Stone Boundary Wall (Rural Scavenging Settlements)","summary":"Stone Boundary Wall: 2 × 0.9 × 0.4 m nominal survival rail assembly.","description":"Original weathered survival rail. Nominal envelope 2m wide, 0.9m high, 0.4m deep; applied framing, handles or rails can extend beyond this. Construction: form rail; shape gabion. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.","status":"published","url":"https://3dassets.dev/assets/rural-scavenging-settlements-stone-boundary-wall-074c7f48","cdnUrl":"https://cdn.3dassets.dev/assets/26609/v1/model.glb","downloadUrl":"https://3dassets.dev/download/rural-scavenging-settlements-stone-boundary-wall-074c7f48","thumbnailUrl":"https://cdn.3dassets.dev/assets/26609/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/26609/v1/poster.webp","blurhash":"U8Dl4g~B00Sd?F={xbIW00Ip^kS5E3oJRkNI","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":35752,"triangles":580,"vertices":1740,"meshes":3,"materials":3,"textures":1,"animations":[],"boundingBox":{"min":[-1.013200044631958,-0.000013072641782019279,-0.250038148136845],"max":[1.0108000040054321,0.9120130731186191,0.250038148136845]},"sizeMeters":[2.024,0.912,0.5],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"Claude Fable 5.1","downloads":0,"publishedAt":"2026-09-07T20:50:15.175Z","updatedAt":"2026-09-07T20:50:15.275Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/26609/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function StoneBoundaryWallRuralScavengingSettlements(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/26609/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/26609/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/26609/v1/model.glb\" alt=\"Stone Boundary Wall (Rural Scavenging Settlements)\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/26609/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/26609/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}