{"data":{"id":"102","slug":"runestone-conservatory-runic-garden-arch","title":"Runestone Conservatory Runic Garden Arch","summary":"A stone garden arch with glowing rune insets, flared feet and an amethyst crown for magical botanical courtyards.","description":"A 2 m entrance module with an open central passage. Emissive rune strips are static geometry.\n\nMeasured bounds: 2.15 × 3.15 × 0.65 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Architecture uses a 2 m placement grid; decorative roof overhangs may extend beyond the grid. Materials are shared within the Runestone Conservatory kit. CC0 original procedural geometry.\n\nPart of [Runestone Conservatory](/packs/runestone-conservatory).","status":"published","url":"https://3dassets.dev/assets/runestone-conservatory-runic-garden-arch","cdnUrl":"https://cdn.3dassets.dev/assets/102/v1/model.glb","downloadUrl":"https://3dassets.dev/download/runestone-conservatory-runic-garden-arch","thumbnailUrl":"https://cdn.3dassets.dev/assets/102/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/102/v1/poster.webp","blurhash":"U9C%Hhx]00RQaJxuNZD%00V@~qkCDkR%-;$+","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":16100,"triangles":264,"vertices":792,"meshes":4,"materials":4,"textures":0,"animations":[],"boundingBox":{"min":[-1.0750000476837158,-0.000023499669185245153,-0.32495728850084554],"max":[1.0750000476837158,3.1500000953674316,0.32495728850084554]},"sizeMeters":[2.15,3.15,0.65],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:09:02.421Z","updatedAt":"2026-09-06T03:41:45.849Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/102/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RunestoneConservatoryRunicGardenArch(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/102/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/102/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/102/v1/model.glb\" alt=\"Runestone Conservatory Runic Garden Arch\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/102/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/102/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}