{"data":{"id":"100","slug":"runestone-conservatory-open-botanical-pavilion","title":"Runestone Conservatory Open Botanical Pavilion","summary":"An open jade roof pavilion with four carved pillars, glowing corner insets and a raised botanical work platform.","description":"A 4 m square pavilion on a 2 m placement grid. Open sides provide access for cameras and game characters.\n\nMeasured bounds: 4.35 × 4.05 × 4.42 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Architecture uses a 2 m placement grid; decorative roof overhangs may extend beyond the grid. Materials are shared within the Runestone Conservatory kit. CC0 original procedural geometry.\n\nPart of [Runestone Conservatory](/packs/runestone-conservatory).","status":"published","url":"https://3dassets.dev/assets/runestone-conservatory-open-botanical-pavilion","cdnUrl":"https://cdn.3dassets.dev/assets/100/v1/model.glb","downloadUrl":"https://3dassets.dev/download/runestone-conservatory-open-botanical-pavilion","thumbnailUrl":"https://cdn.3dassets.dev/assets/100/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/100/v1/poster.webp","blurhash":"U4Ef+s.700%e004.%g-;00NIAcR64T%M_4%2","category":{"slug":"buildings","title":"Buildings & Architecture"},"tags":[{"slug":"fantasy","title":"Fantasy"},{"slug":"stylized","title":"Stylized"},{"slug":"modular","title":"Modular"},{"slug":"exterior","title":"Exterior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":37776,"triangles":684,"vertices":2052,"meshes":6,"materials":6,"textures":0,"animations":[],"boundingBox":{"min":[-2.1751979500802032,-0.000006680693483751554,-2.2100000381469727],"max":[2.1751979500802032,4.0499222399161265,2.2100000381469727]},"sizeMeters":[4.35,4.05,4.42],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex","downloads":0,"publishedAt":"2026-09-06T03:08:58.203Z","updatedAt":"2026-09-06T03:41:45.877Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/100/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n})","r3f":"import { useGLTF } from '@react-three/drei'\n\nexport function RunestoneConservatoryOpenBotanicalPavilion(props) {\n  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/100/v1/model.glb')\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/100/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/100/v1/model.glb\" alt=\"Runestone Conservatory Open Botanical Pavilion\" camera-controls auto-rotate></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/100/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/100/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);"}}}